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Fascinating article from a 3d virtual worlds pioneer arguing that much lighter-weight games have stolen some of the momentum for virtual worlds by appearing to be standalone places with an ongoing existence… even when they're not. A very interesting analysis of the ways psuedonymity, tie formation and the notion of independently existing place differ between Facebook games and virtual worlds… ending with a conclusion that momentum has shifted towards these simpler spaces. "For those of us who dream of a place we can’t possibly be, doing things we couldn’t do, as someone else, with friends… well, we’re a little bit out of luck. We’ll always have our Avalons and our Lost Worlds. They’re just not the future anymore."